![]() This can be handed to Ginea for an experience reward (25*base level) in Attack, Strength, Defence or Hitpoints. ![]() Intelligence can also be found from killing gang members gangsters uncommonly drop them while gang bosses have a 100% drop rate for them. Killing a gangster gives you 1% favour with the Shayzien House, while killing a gang boss gives 5% favour. In single-way areas, gangsters will attempt to attack the player if they are in combat with another gang member, they will attack once the gang member they are fighting dies.įive minutes after the time they spawned, any remaining gang members will leave the area. When a gangster or gang boss is attacked, all the gang members will turn aggressive towards the player. The gang bosses either use a short sabre or throwing knives. The weapons the gang members use vary from gang to gang gangsters may use longswords, warhammers, halberds or their fists to attack the player. The amount of gangsters that attend vary, ranging from 4-10 at a time. In each meeting are multiple gangsters and a gang boss. After reading the notice, you are prompted to take a note to remind players of the location (needed if you want the house favour). The notice gives the location of an organised crime meeting. Once players have 40% favour, they are able to talk to Captain Ginea in the building directly east of the combat ring to gain information on where organised crime meetings are taking place.Įvery 30 minutes, a notice appears on the wall in Captain Ginea's tent. Only bring items you can adequately defend or items you are willing to lose.Ī gang meeting in progress behind the statue of King Rada I. So it is recommended to take a needle & thread to craft the fabric into Xerician robes (22 crafting required) effectively requiring less inventory space so that more can be carried in one trip. Lizardmen commonly drop Xerician fabric which are fairly highly valued and will fill your inventory quickly, especially if using a cannon. ![]() Players can check lizardmen kill count by talking to soldiers in the canyon and inside of the Lizardman Caves. Lizardmen have a 1/250 chance of dropping a Xeric's talisman which can be charged with fangs they drop to teleport around Great Kourend. Alternatively, with completion of Desert Treasure and moderately high Defence, one can equip melee armour and repeatedly cast Blood Burst on very large amounts of Lizardmen in the eastern part of the Canyon to earn kills. At 80 Ranged, it takes about 3000 cannonballs to get 100% favour. One can quickly gain a lot of favour by cannoning lizardmen in the multi-combat areas of the canyon, though it can be somewhat costly. The west side is locked and is only accessible once 100% favour is obtained with the house. There are two sections in the canyon the west, where Lizardman shamans reside in, and the east where there are just lizardmen and lizardmen brutes. Each lizardman killed gives the player 0.1% favour with the Shayzien House. Once players have 5% favour, they are able to enter the Lizardman Canyon to kill lizardmen and their brute counterparts, who can inflict poison. Soldiers fighting within Lizardman Canyon. It is a free but somewhat slow way to gain Shayzien favour. By the time the player heals all the soldiers upstairs, the soldiers downstairs will need healing. Players can rotate between the soldiers upstairs and downstairs. Players are given 0.1% favour for every healed soldier. In order to heal the soldiers, players must use Shayzien medpacks on them, which are found in the small tent west of the infirmary. Wounded soldiers can be found in the Infirmary. The city will provide more interesting and engaging ways to train without increasing the top experience rates in game.Ī player healing wounded soldiers in the infirmary. Players will also be able to win tiers 1-5 Shayzien armour through the combat ring as the player earns more favour. ![]() Players with 5% Shayzien favour are able to fight lizardmen. You will also be able to police the city to help keep order. The Shayzien House's architect is Shayda, who is found north of the bank.Įarning favour with the house will allow you access to a training ground found verging on the bloodlands, a desolate area that holds nothing but the mutated remnants of war. Gaining favour in another House before speaking to them will make you lose favour in that house! WARNING: If you already have 100% favour in another House, ensure you have spoken to the respective House's Architect to lock in the favour.
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